通用
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
簡介
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
倉庫統計
- Star 數
- 2,132
- Fork 數
- 240
- Open Issue 數
- 4
- 主要語言
- 未提供
- 預設分支
- main
- 同步狀態
- 閒置
- 最近同步時間
- 2026年4月30日 下午01:29