rigup.nix
A framework for building modular AI agent rigs using Nix, featuring parametrable skills, knowledge management, and automated tool configuration.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
309 skills found
A framework for building modular AI agent rigs using Nix, featuring parametrable skills, knowledge management, and automated tool configuration.
Generate finite-difference stencils, select optimal numerical schemes for PDEs/ODEs, and perform truncation error analysis to improve simulation accuracy.
Apply behavioral science, mental models, and psychological principles to marketing strategy, copywriting, and decision-making.
Generate and edit images using Google's Nano Banana 2 via WaveSpeed AI. Supports text-to-image, natural language editing, multi-image composition, 4K resolution, and various aspect ratios.
Automate high-quality screenshot generation for MicroSim visualizations using Chrome headless mode. Ideal for documentation, social media previews, and quality assessment.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Agentic AI-powered JSON i18n file translator with auto-terminology, format preservation, and incremental updates to streamline global software deployment.
Implement professional-grade test automation strategy, manage test pyramids, detect anti-patterns, and integrate with CI/CD for resilient, fast, and high-quality software testing.
Three.js material library: PBR, basic, phong, shader materials, and properties. Essential for styling meshes, texture mapping, custom GLSL shaders, and optimizing 3D material performance.
CLI/TUI tool to search, preview, and download GIFs from Tenor and Giphy, with integrated frame extraction and sprite sheet generation for developers and content creators.
Python skill for high-performance storage of chunked N-dimensional arrays using Zarr, supporting cloud storage (S3/GCS), parallel I/O, and integration with NumPy, Dask, and Xarray.
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.