auto-skill-generator
Research technical documentation and automatically generate ready-to-use software agent skills in markdown format.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
535 skills found
Research technical documentation and automatically generate ready-to-use software agent skills in markdown format.
Standardize frontend communication by documenting data requirements and business rules for backend developers, ensuring clear alignment without dictating implementation details.
Build $50k-grade frontend interfaces with production-ready code, professional typography, and high-fidelity image integration.
End-to-end autonomous research agent: from idea generation and literature review to experiment execution, adversarial review loops, and paper writing.
Manage Jules (Google's async AI coding agent) directly from your terminal. Create, monitor, and interact with Jules coding sessions, approve plans, and handle feedback loops across repositories.
CLI tools for Svelte 5 documentation lookup and code analysis. Automate Svelte component creation, debugging, and linting with real-time documentation retrieval and code autofixing.
Execute implementation plans in separate sessions with review checkpoints, ensuring task-by-task verification and robust code quality.
Token-efficient virtual task management for AI-assisted development. Manage task lifecycles, dependencies, and TDD workflows with surgical context injection.
Repository implementation guide for local-skills-mcp. Provides technical documentation on MCP tool handlers, skill loading, aggregation logic, and project structure for developers.
Build no-code MCP servers that orchestrate tools as directed graphs using YAML for data transformation, conditional routing, and automated workflows.
Prevents AI hallucination and ensures evidence-based, verifiable outputs when analyzing code, reviewing technical documents, or providing recommendations.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.