error-handling-patterns
Master cross-language error handling patterns: exceptions, Result types, and graceful degradation for resilient application development.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
171 skills found
Master cross-language error handling patterns: exceptions, Result types, and graceful degradation for resilient application development.
Expert guide for OpenCode AI: TUI commands, CLI operations, AGENTS.md configuration, custom agent workflows, and project setup.
Standardize code documentation: automate READMEs, API references, JSDoc/TSDoc, and Architecture Decision Records (ADRs) to maintain clean, professional technical guides.
A specialized skill for surgical code refactoring. Improves maintainability, reduces technical debt, and applies design patterns without altering external behavior.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Structured, template-driven workflow for end-to-end feature development including coding, automated testing, verification, and session-based improvement.
Automated code review for STYLY-NetSync, enforcing protocol parity, thread safety, and Unity C#/Python conventions.
Guidance for Model Context Protocol (MCP) server development, including tool design, resource handling, and AI/ML integration patterns.
Master Rust async programming with Tokio, including tasks, channels, streams, error handling, and production-grade concurrency patterns.
Perform deep security analysis on codebases using CodeQL for interprocedural data flow, taint tracking, and automated vulnerability detection across multiple languages.
Apply reality-first coding standards: intentional naming, focused functions, guard clauses, and deterministic side effects, with no speculative features.
Expert code reviewer for Rust projects. Performs comprehensive quality, security, performance, and architectural analysis using Bazel and project-specific conventions.