web-shader-extractor
Extract, deobfuscate, and port WebGL/Canvas/Shader visual effects from websites into standalone, native JavaScript projects.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
379 skills found
Extract, deobfuscate, and port WebGL/Canvas/Shader visual effects from websites into standalone, native JavaScript projects.
Your AI chief of staff for startups. Includes 28 commands for idea validation, financial modeling, pitch decks, market research, and CEO operational frameworks from industry benchmarks.
A structured development process for Python projects using TDD, the uv package manager, and automated testing workflows.
A unified Solana development skill hub featuring multi-agent orchestration, progressive skill loading, and deep integrations for Anchor, Token-2022, DeFi protocols, and security auditing.
UI/UX design assistant that enforces component library usage, accessibility, and design tokens for React/Next.js projects. Ensures consistent visual output using shadcn/ui, Aceternity, and other approved libraries.
Structured batch manipulation, validation, and reporting for PlantUML sequence diagrams across multiple files.
Validates and coordinates batch study guide operations, preventing errors by enforcing template compatibility, file availability, and source-only policies before agent execution.
Optimize agent performance and token usage through advanced context compression, structured summarization, and task-oriented state management for long-running sessions.
Create aesthetically beautiful interfaces using systematic design principles, AI-driven evaluation, and automated inspiration analysis.
Advanced TypeScript and React development assistant for modern web applications. Expert in component architecture, state management, Vitest unit testing, Playwright E2E automation, and efficient TypeScript configuration.
Automated code maintenance loop using Trunk to perform linting, formatting, and iterative error resolution.
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.