arduino-mcp
An MCP server enabling agents to edit, manage, and compile Arduino IDE 2.0 sketches, including source code manipulation and automated build capabilities via arduino-cli.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
551 skills found
An MCP server enabling agents to edit, manage, and compile Arduino IDE 2.0 sketches, including source code manipulation and automated build capabilities via arduino-cli.
Leverage the Figma MCP server to fetch design data, extract assets, and transform Figma nodes into production-ready React and Tailwind code with design system alignment.
Search and analyze X (Twitter) trends, hashtags, and tweet data by location using custom CLI tools.
Holistic, multi-dimensional code review skill providing prioritized, actionable feedback on correctness, security, performance, design, and accessibility.
A framework for managing the end-to-end LLM project lifecycle, from evaluating task-model fit and pipeline architecture design to implementing structured output parsing and agent-assisted development.
Convert Figma designs to project-consistent UI code using TemPad Dev MCP for precise markup, styling, and token integration.
Token-efficient virtual task management for AI-assisted development. Manage task lifecycles, dependencies, and TDD workflows with surgical context injection.
GitHub operations via gh CLI. Use for repository inspection, issues, PRs, releases, and deep codebase analysis including cloning for architectural insights.
Find, connect, and use over 100,000 MCP tools and skills via the Smithery CLI to integrate external services, manage agent workspaces, and automate workflows.
A nested plugin architecture for Claude Code that optimizes context by dynamically loading playbooks, skills, and agents to save over 90% in token usage.
Toolkit for applying consistent, professional styling to artifacts like slides, documents, and web pages using pre-set or custom-generated themes.
Expert guide for WebGL 1.0/2.0 development: shaders (GLSL), 3D graphics, GPU programming, rendering pipelines, buffers, and performance optimization for web canvas.