claude-code
Standardized skill for Claude Code agents to dynamically query OpenRouter model recommendations and metadata via the Claudish CLI.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
128 skills found
Standardized skill for Claude Code agents to dynamically query OpenRouter model recommendations and metadata via the Claudish CLI.
Official MoonBit language reference, syntax guide, and coding conventions for building high-performance software projects.
Control Claude Code via MCP protocol for autonomous development. Features persistent sessions, agent teams, precise execution planning, and advanced tool management for complex coding tasks.
Expert Rust development guide based on real-world code reviews. Ideal for idiomatic code, performance tuning, error handling, and avoiding common pitfalls in CLI and production tools.
Automated code review for STYLY-NetSync, enforcing protocol parity, thread safety, and Unity C#/Python conventions.
C programming language expert for memory management, systems programming, low-level optimization, and debugging best practices.
Development guide for self-improving MassGen via programmatic automation testing and visual UI/UX evaluation.
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
Expert development guide for the Jean Claude orchestration framework. Use for source code changes, architecture, testing, and debugging.
An advanced development guide for Claude Code, covering REPL environments, MCP integration, development workflows, and best practices for AI-assisted coding.
Systematically updates Dawncaster card/talent browser filter dropdowns and mapping arrays when new game expansions are released, ensuring frontend data synchronization with the Blightbane API.
Execute and analyze Unity Test Framework tests from the CLI. Automates Unity Editor detection, test execution (EditMode/PlayMode), XML result parsing, and detailed failure reporting for game projects.