speckit-workflow
A constitution-driven, spec-first development workflow for Claude Code and Codex, automating feature planning, implementation, and quality assurance through structured agentic loops.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
156 skills found
A constitution-driven, spec-first development workflow for Claude Code and Codex, automating feature planning, implementation, and quality assurance through structured agentic loops.
Perform rigorous code reviews for FastMCP projects, focusing on API design, dependency management, and codebase consistency.
Pellicule is a Vue-native library for programmatic video generation, allowing you to render deterministic videos, animations, and motion graphics directly from Vue components.
Orchestrator for audio plugin WebView UI design, handling iterative mockup generation and production-ready scaffolding for JUCE-based instruments and effects.
Python coding assistant providing best practices, PEP 8 enforcement, automated testing with pytest, and dependency management using uv.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Full-stack SDLC agent workflow managing the entire production lifecycle from intake and planning to automated testing, CI/CD, and infrastructure deployment using MCP tools.
Review, audit, and build production-grade frontend interfaces with high design quality, accessibility standards, and design system compliance.
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.
Delegates coding tasks to the OpenAI Codex CLI for features, refactoring, PR reviews, and automated issue fixing within Git repositories.
An advanced development guide for Claude Code, covering REPL environments, MCP integration, development workflows, and best practices for AI-assisted coding.
Master Godot 4 GDScript patterns, including signal-based communication, state machines, scene architecture, and performance optimization for professional game development.