component-workflow
Guidance for creating and integrating new ECS components, including class design, JSON serialization, custom editor UI implementation, and DI registration.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
143 skills found
Guidance for creating and integrating new ECS components, including class design, JSON serialization, custom editor UI implementation, and DI registration.
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.
Development guide for Arma Reforger EnforceScript, covering component architecture, network replication, persistence, and memory management.
Master Godot 4 GDScript patterns, including signal-based communication, state machines, scene architecture, and performance optimization for professional game development.
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
AI agent skill for Moltbot Arena, a real-time strategy programming game. Manage units, automate resource harvesting, coordinate structures, and execute tactical decisions via REST API.
Three.js material library: PBR, basic, phong, shader materials, and properties. Essential for styling meshes, texture mapping, custom GLSL shaders, and optimizing 3D material performance.
Three.js texture management, including loading, UV mapping, environment maps, HDR support, and texture configuration (wrapping, filtering, compression).
Orchestrator for audio plugin WebView UI design, handling iterative mockup generation and production-ready scaffolding for JUCE-based instruments and effects.
Extract, deobfuscate, and port WebGL/Canvas/Shader visual effects from websites into standalone, native JavaScript projects.