unity
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.
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134 skills found
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.
Orchestrate Unity Editor via MCP tools. Enables AI to create GameObjects, edit scripts, manage scenes, and automate testing within Unity projects.
Guidance for creating and integrating new ECS components, including class design, JSON serialization, custom editor UI implementation, and DI registration.
UI/UX design assistant that enforces component library usage, accessibility, and design tokens for React/Next.js projects. Ensures consistent visual output using shadcn/ui, Aceternity, and other approved libraries.
Execute and analyze Unity Test Framework tests from the CLI. Automates Unity Editor detection, test execution (EditMode/PlayMode), XML result parsing, and detailed failure reporting for game projects.
AI agent skill for Moltbot Arena, a real-time strategy programming game. Manage units, automate resource harvesting, coordinate structures, and execute tactical decisions via REST API.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
UI component patterns and touch input handling for M5Stack Tab5 applications using M5GFX and LVGL.
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
Build a cohesive, constraint-based design system using the Design Graph methodology. Automate the creation of design tokens, typography scales, components, variants, and themes.
Three.js material library: PBR, basic, phong, shader materials, and properties. Essential for styling meshes, texture mapping, custom GLSL shaders, and optimizing 3D material performance.