threejs-animation
Three.js animation systems: keyframe animation, skeletal animation, morph targets, and animation mixing for procedural motion, GLTF playback, and complex character blending.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
117 skills found
Three.js animation systems: keyframe animation, skeletal animation, morph targets, and animation mixing for procedural motion, GLTF playback, and complex character blending.
Three.js geometry generation: built-in shapes, BufferGeometry, vertex manipulation, custom meshes, and performance-optimized instanced rendering.
Three.js material library: PBR, basic, phong, shader materials, and properties. Essential for styling meshes, texture mapping, custom GLSL shaders, and optimizing 3D material performance.
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
Three.js texture management, including loading, UV mapping, environment maps, HDR support, and texture configuration (wrapping, filtering, compression).
Expert guide for WebGL 1.0/2.0 development: shaders (GLSL), 3D graphics, GPU programming, rendering pipelines, buffers, and performance optimization for web canvas.
Best practices and code patterns for ManimGL (3Blue1Brown's OpenGL animation engine). Provides templates, rules for 3D/interactive scenes, camera control, and LaTeX math visualization for technical creators.
Extract, deobfuscate, and port WebGL/Canvas/Shader visual effects from websites into standalone, native JavaScript projects.
Frontend coding conventions for Preact and Tailwind. Use for web UI components in cluster applications.
Anima is a TypeScript animation engine for creating programmatic mathematical visualizations. Use it to script geometric animations, graphs, and complex movements with a fluent, Manim-inspired API.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Pellicule is a Vue-native library for programmatic video generation, allowing you to render deterministic videos, animations, and motion graphics directly from Vue components.