agent-sdk
Expert skill for building and maintaining AI agents using the Claude Agent SDK, covering architecture, tool integration, MCP servers, and agentic workflows.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
405 skills found
Expert skill for building and maintaining AI agents using the Claude Agent SDK, covering architecture, tool integration, MCP servers, and agentic workflows.
Guide for implementing features using architecture-first design, TDD, rich domain models, and Swift 6.2 patterns, ensuring a clean separation between Domain, Infrastructure, and App layers.
Manage the full lifecycle of blog posts, from initial concept and outlining to drafting and editorial refinement for Nuxt/Vue developers.
Interface design guidance for utilitarian apps, focusing on dashboards, admin panels, and data-heavy UIs using a component-library-first approach.
Develop, test, sign, and publish governance plugins for Memoria using Rhai or gRPC runtimes. Manage the full plugin lifecycle from scaffolding to activation.
Meta-skill for building, managing, and hot-reloading AnimaWorks Python external tools, including dispatchers, credential management, and permissions.
Master DP patterns with complete implementations for memoization, tabulation, and state design for production-ready solutions.
A specialized tool for generating single-file HTML user interfaces with integrated Tailwind CSS, perfect for rapid prototyping, UI exploration, and design inspiration.
Generate comprehensive instructions for AI agents to operate the Taskery local Kanban board, including CLI, API, and concurrency management.
Run OpenResponses API compliance tests to validate schema adherence, streaming responses, and endpoint reliability for LobeHub integrations.
Development and maintenance of the PWAFire library: build PWA API modules, handle feature detection, manage testing, and contribute to codebase following strict sync/async patterns and error handling requirements.
Three.js geometry generation: built-in shapes, BufferGeometry, vertex manipulation, custom meshes, and performance-optimized instanced rendering.