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RPI Plan Phase: Create chunk-based, dependency-aware implementation plans from research documents for structured, atomic development.
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604 skills found
RPI Plan Phase: Create chunk-based, dependency-aware implementation plans from research documents for structured, atomic development.
Base ecosystem skill for Refly. Creates, discovers, and runs domain-specific skills, routes user intent to workflows via symlinks, and automates multi-step pipelines via the Refly CLI.
Build production-ready, reusable Terraform modules for multi-cloud infrastructure. Includes standardized patterns for AWS, Azure, GCP, and OCI with built-in testing and validation.
Cascading goal tracking system connecting 3-year vision to daily tasks. Automates progress calculation, stalled goal detection, and project-to-goal alignment for Obsidian vaults.
A structured design and planning tool for Vizro dashboards, enforcing a 3-step workflow (requirements, layout, visualization) to ensure production-ready dashboard development.
Defense-in-depth protection for Claude Code. Manage security hooks to block dangerous commands, enforce file access controls, and protect sensitive paths across global or project-specific scopes.
Perform deep security analysis on codebases using CodeQL for interprocedural data flow, taint tracking, and automated vulnerability detection across multiple languages.
Your AI chief of staff for startups. Includes 28 commands for idea validation, financial modeling, pitch decks, market research, and CEO operational frameworks from industry benchmarks.
A structured API interface for the Swagger Petstore, optimized for AI agents to interact with resources like pets, users, and store orders using on-demand documentation loading.
Manage your Apple Reminders directly from your terminal. List, add, edit, complete, or delete reminders and lists using remindctl.
Manage project dependencies with mise: add, configure, and troubleshoot tool versions, PATH activation, and config files.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.