phaser-gamedev
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
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222 skills found
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Maintain and update the MassGen model registry, including backend capabilities, model metadata, pricing structures, and context window configurations for new and existing AI models.
Automated code review for STYLY-NetSync, enforcing protocol parity, thread safety, and Unity C#/Python conventions.
Comprehensive Test Driven Development (TDD) assistant for engineering teams, featuring intelligent test generation, coverage analysis, and multi-framework support.
GitHub workflow assistant with integrated git and gh CLI support for managing repositories, branches, pull requests, and issues.
Execute implementation plans using isolated subagents for each task, featuring a rigorous two-stage review process for spec compliance and code quality.
Automates the triage, prioritization, and feedback process for new MultiQC module requests by analyzing repository activity, community engagement, and technical feasibility.
Manages complete plugin lifecycle for JUCE development: install, uninstall, reset, and destroy. Handles system folder deployment, cache management, and safe, version-controlled removal for audio developers.
Reference for all MCP tools exposed by the CCOS server, enabling capability discovery, session management, and governed RTFS execution for autonomous agent workflows.
Pragmatic AI-assisted coding standards focused on clean code, simplicity, and maintainability. Enforces best practices like SRP, DRY, and KISS to prevent over-engineering.
A precision-focused UX/UI engineering agent for identifying bugs, optimizing usability, and ensuring flawless interface performance in workflow applications.
Analyze C++ code for real-time safety violations including heap allocations, locks, blocking calls, and non-deterministic operations in high-performance audio threads.