threejs-builder
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
161 skills found
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
Run repeatable Maven tests in RDF4J with module-specific workflows, automatic environment refreshing, and actionable failure reporting.
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.
Apple Human Interface Guidelines for tvOS. Supports focus-based navigation, Siri Remote interaction, and 10-foot UI design for Apple TV applications.
VVM (Vibe Virtual Machine) is a language for agentic programs where the LLM acts as the runtime. Orchestrate multi-agent workflows, manage state, and build resilient AI pipelines.
Generate high-quality visual content, characters, and scenes using structured JSON prompts and automated Python execution for guided image synthesis.
Expert guide for WebGL 1.0/2.0 development: shaders (GLSL), 3D graphics, GPU programming, rendering pipelines, buffers, and performance optimization for web canvas.
Generate realistic virtual product try-on visualizations to help customers evaluate fit, drape, and scale before purchasing.
Author, troubleshoot, and runtime-configure Reality Composer Pro Shader Graph materials for visionOS development.
Design and implement microinteractions, motion design, and transitions. Use to add UI polish, define loading states, and create delightful, intuitive user feedback patterns.
A highly customized personal garden based on Quartz v4, featuring enhanced Markdown parsing, telescopic text, TikZ/pseudocode rendering, and Obsidian integration.
Extract, deobfuscate, and port WebGL/Canvas/Shader visual effects from websites into standalone, native JavaScript projects.