phaser-gamedev
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
310 skills found
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Frameworks and tools for AI agents exploring consciousness, identity, and persistent autonomy. Includes session handoff, memory infrastructure, and self-reflection protocols.
Expert guide for MoonBit development, including project scaffolding, modular layout, build tooling, and testing best practices.
A professional writing standard plugin for high-quality Korean technical content, enforcing omniscient 3rd-person perspectives, AI pattern elimination, and systematic citation systems.
Initializes a development session with environmental health checks, task status synchronization, and contextual memory restoration for Claude Code.
A comprehensive configuration suite for Claude Code, featuring production-grade agents, skills, hooks, and automated workflows optimized for high-intensity development.
Execute z.AI CLI for multimodal analysis, web search, reader, and GitHub repo exploration via CLI and MCP.
Automates the documentation of solved technical issues using YAML frontmatter, categorized directories, and institutional knowledge indexing for JUCE plugin development.
Run GitHub Actions CI workflows locally using nektos/act in Docker. Test your CI configurations, debug workflow failures, and validate pipeline changes without pushing code to GitHub.
Master modern React state management. Learn to implement Redux Toolkit, Zustand, Jotai, and React Query for global, server, and local state.
An autonomous UI implementation agent that converts Figma designs into pixel-perfect code using Figma MCP and browser-based refinement.
Author, troubleshoot, and runtime-configure Reality Composer Pro Shader Graph materials for visionOS development.