deepwiki
Search and retrieve AI-generated documentation, architecture guides, and API references for 300+ popular GitHub repositories using DeepWiki and MCP.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
410 skills found
Search and retrieve AI-generated documentation, architecture guides, and API references for 300+ popular GitHub repositories using DeepWiki and MCP.
Refactor MoonBit code for idiomatic style: minimize public APIs, implement methods, leverage pattern matching with views, and enforce high test coverage for maintainable MoonBit projects.
Expert guidance for Google Ads Script development including AdsApp API, campaign management, keyword bidding, automated rules, performance reporting, and spend optimization.
Expert Zed editor assistant for settings, keymaps, tasks, AI agent profiles, and language server configuration.
A toolkit for writing high-quality agent skills (SKILL.md files) for ClawdHub/MoltHub, covering structure, frontmatter schemas, content patterns, and agent-consumable documentation best practices.
Lints, validates, and auto-fixes AI agent configuration files like SKILL.md, CLAUDE.md, and MCP configs.
Interactive guide for workspace discovery, providing access to specialist agents, automated workflows, CLI tools, and active lifecycle hooks.
Automated static code review for Arduino, ESP32, and RP2040 projects. Identifies memory safety issues, structure improvements, and best practices to enhance firmware quality and reliability.
Automated generation of project documentation from codebase analysis, ensuring accuracy, consistency, and alignment with VilnaCRM architecture patterns.
Streamline your codebase by automatically removing redundant or obvious comments while preserving essential architectural and logic-focused documentation.
Analyze project codebases to generate architecture documentation, coding standards, and development practices for AI onboarding.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.