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Create structured, orchestrator-ready project plans with atomic tasks, sprint structures, and validation criteria for multi-task engineering projects.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
578 skills found
Create structured, orchestrator-ready project plans with atomic tasks, sprint structures, and validation criteria for multi-task engineering projects.
Framework for orchestrating long-running agentic tasks, evidence-based delivery, and automated QA gates following Simon Willison's iterative loop.
AWS ECS skill for container orchestration. Manage clusters, task definitions, services, and deployments with best-practice patterns for Fargate and EC2.
A versatile data analysis assistant for loading datasets, performing statistical calculations, visualizing trends, and generating professional summary reports.
Add evlog framework integration: automate wide-event logging across your stack with standardized middleware, build configurations, testing, and documentation.
Stream-JSON chaining for multi-agent pipelines, data transformation, and sequential workflows within the Ruflo/Claude Flow ecosystem.
Initiates automated reverse engineering by discovering codebase architecture, layers, and technology stacks to facilitate system modernization or documentation.
Universal CLI tool to convert and synchronize AI agent skills between Claude Code and Gemini CLI extensions.
Pull validated startup project data and AI-generated build specifications from CoFounder.im to autonomously orchestrate development in OpenClaw.
Guide for implementing features using architecture-first design, TDD, rich domain models, and Swift 6.2 patterns, ensuring a clean separation between Domain, Infrastructure, and App layers.
Gate 2 development cycle skill that validates observability implementation, including structured logging, OpenTelemetry tracing, and instrumentation coverage, without modifying code.
Execute and analyze Unity Test Framework tests from the CLI. Automates Unity Editor detection, test execution (EditMode/PlayMode), XML result parsing, and detailed failure reporting for game projects.