threejs-builder
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
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425 skills found
Build performant Three.js web scenes using modern ES modules. Includes scene graph setup, lighting, geometries, GLTF/GLB loading, animation loops, and performance optimization best practices.
P9 Tech Lead mode: Manages P8 agent teams via Task Prompts (six-element) without direct coding. Orchestrates 3+ parallel agents for project management, task decomposition, and architecture.
Generates comprehensive API references, user manuals, and architectural system documentation directly from your codebase and technical specifications.
Expert for XRK-AGT runtime core, bot main class, event bus, server startup (HTTP/WS), and global object management.
AWS SQS skill for managing message queues, decoupling microservices, configuring dead-letter queues, handling visibility timeouts, and implementing FIFO ordering.
Perform comprehensive code reviews and generate QA test plans for Storyblok projects, ensuring quality, security, and adherence to best practices.
Advanced context engineering system for orchestrating AI agents, memory management, and token optimization to improve long-term persistence and project intelligence.
React Native and Expo best practices for performant mobile apps. Covers list virtualization, animations with Reanimated, UI patterns, and native platform API optimizations.
Comprehensive UI testing, visual fidelity analysis, and browser debugging using Chrome DevTools MCP and AI-driven vision models.
Build read models and projections from event streams for CQRS, materialized views, and optimized query performance in event-sourced systems.
Automate i18n setup, string extraction, and locale parity audits for React/TS codebases. Features framework-aware config, automated audit scripts, and safe string replacement to ensure seamless localization.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.