phaser-gamedev
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
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496 skills found
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Expert guide for OpenCode AI: TUI commands, CLI operations, AGENTS.md configuration, custom agent workflows, and project setup.
Unified content extraction and action planning engine. Automatically processes URLs (YouTube, articles, PDFs) into actionable plans.
Analyze C++ code for real-time safety violations including heap allocations, locks, blocking calls, and non-deterministic operations in high-performance audio threads.
A template skill for creating project-specific AI agent guidelines, defining architecture, file structures, and code patterns for deterministic development.
A structured PRD generator for vibe-coding MVPs. It guides you through defining product requirements, target audiences, and success metrics, ensuring a clear foundation for your development workflow.
Mandatory workflow skill for managing conversation state, enforcing skill discovery, and ensuring task adherence through TodoWrite checklists.
AI-driven web testability assessment using 10 core principles. Evaluates observability, controllability, and stability via Playwright and Vibium to identify testing bottlenecks and improve quality readiness.
Expert systematic test design using BVA, equivalence partitioning, decision tables, and combinatorial testing to maximize coverage and minimize redundancy.
Generate professional weekly reports by aggregating Feishu chat history and local daily memory logs into a structured template.
Convert Figma designs to project-consistent UI code using TemPad Dev MCP for precise markup, styling, and token integration.
Intelligent orchestration for dispatching tasks to specialized background agents with performance-based routing and execution tracking.