dgame-dev
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.
Discover reusable agent skills, browse implementation details, and find the right skill for your workflow.
129 skills found
Expert assistant for the DGame Unity framework, facilitating development, architecture, hotfix, and resource management within the TEngine-based ecosystem.
Framework for game design including GDD structure, player psychology, progression pacing, and difficulty balancing strategies.
Comprehensive Linux development environment management for compilers, build tools, IDEs, and debugging workflows.
AI agent skill for Moltbot Arena, a real-time strategy programming game. Manage units, automate resource harvesting, coordinate structures, and execute tactical decisions via REST API.
Expert-level Phaser 3 game development agent. Handles scene architecture, Arcade/Matter physics, asset pipelines, sprite animations, and performance optimization for 2D web games.
Development and maintenance of the PWAFire library: build PWA API modules, handle feature detection, manage testing, and contribute to codebase following strict sync/async patterns and error handling requirements.
A framework for managing the end-to-end LLM project lifecycle, from evaluating task-model fit and pipeline architecture design to implementing structured output parsing and agent-assisted development.
Master Godot 4 GDScript patterns, including signal-based communication, state machines, scene architecture, and performance optimization for professional game development.
Development guide for Arma Reforger EnforceScript, covering component architecture, network replication, persistence, and memory management.
Self-modify your Milady agent by managing plugins. Edit code, rebuild, and restart the runtime to develop new capabilities or improve agent workflows locally.
Interactive development workflow manager. Coordinates discovery, planning, review, and build phases using a specialized team of AI agents (Scout, Bob, Garry, Arlo) for consistent project delivery.
Control the Unity Editor via Claude Code to run tests, compile scripts, manage play mode, and retrieve console logs using a file-based bridge.